SA DLSS, third-party components

NVIDIA DLSS
Used for: DLSS and DLAA anti-aliasing and upscaling. The DLSS SDK 310.9.1 is linked into SA_DLSSHelper.exe and nvngx_dlss.dll is shipped next to it.
Owner: NVIDIA Corporation
Licence: LICENSE-NVIDIA-DLSS.txt
Notice: This mod uses NVIDIA DLSS. NVIDIA and DLSS are trademarks of NVIDIA Corporation.

AMD FidelityFX (FSR 3.1)
Used for: FSR anti-aliasing and upscaling (amd_fidelityfx_loader_dx12.dll and amd_fidelityfx_upscaler_dx12.dll, shipped next to the helper).
The sharpening step in SA DLSS follows the idea of AMD's FSR 1 RCAS but is our own implementation.
Owner: Advanced Micro Devices, Inc.
Licence: LICENSE-AMD-FidelityFX.txt

DXVK 3.1.1
Used for: running the game's Direct3D 9 on Vulkan, which SA DLSS needs (d3d9.dll, bundled).
The interface declarations in the mod's GPU transport follow DXVK's d3d9_interfaces.h, so the mod can call DXVK's interop functions.
Owner: Philip Rebohle and the DXVK contributors
Licence: LICENSE-DXVK.txt (zlib)

Vulkan-Headers
Used for: compiling the Vulkan code in the mod (headers only, nothing from it is shipped).
Owner: The Khronos Group Inc.
Licence: LICENSE-Khronos-Vulkan-Headers.txt (Apache-2.0 or MIT)

Credits, no code used
DLSS5-Feeder by jlrouzies-fr (MIT): an architecture reference for the helper and the Vulkan link.
DLSS-IV for GTA IV by ChunkLeChuck: ideas only.
gta-reversed: addresses and structure offsets of the game.
SleekConfig by pedrowav: the optional in-game settings menu.
